Senior Level Designer

Regular/Full-Time

Posted 01.01.2014

WE ARE LOOKING FOR A SENIOR LEVEL DESIGNER FOR AN UNANNOUNCED TITLE

REQUIREMENTS:

  • Design and implement gameplay

  • Level design from concept to implementation to shippable completion

  • Entity scripting and functionality

  • AI layout and all things gameplay-related 

  • As needed, act as liaison between Lead and Junior Designers, in addition to driving or participating in any needed communication with other disciplines

  • Work within the set standard for all level asset creation within the production path as it relates to design, art and otherwise. 

  • Must comprehend a working knowledge of the game production pipeline in order to communicate effectively with other team members. 

  • Working knowledge of design systems in order to build levels in 3D space, place enemies

  • Fully understand the relationship between gameplay elements within the level and the overall game and all the ways the player can respond to each gameplay element

  • Actively participate in and/or lead required production related meetings as needed 

  • Attend and/or lead design-specific discussions concerning design reviews and design issues

  • Collaborate with Design Director, Leads and Design Manager during the product development cycle about creative and/or production related topics

  • Contribute, as needed, in all educational meetings for in-house staff on new technical issues and tools dealing with all design aspects – level building, entities, cameras

  • Communicate thoroughly to insure good working relationships with the other Designers, Design Director, Game Director, Design Manager, Art Director, Lead Artist, Lead Programmer, Lead Animator, etc. 

  • Drive and follow the progress of owned areas of the game

  • Possess comprehensive knowledge of Maya, engine tools and processes, or other 3D world building software

  • Fundamental knowledge of game design and ability to implement 3D environment building, entities, rough cameras, creating

DESIGN ANY ELEMENT IN THE GAME INCLUDING:

  • Puzzles
  • Navigation/platforming challenges
  • Building 3D environments
  • Modeling and texturing
  • Designing and implementing fun/challenging AI layouts
  • Scripting entities
  • Placing rough cameras, including animated and entity-triggered cameras
  • Sound implementation
  • Level warping and gameflow
  • Cinematic placement and triggering

REQUIRED EXPERIENCE / EDUCATION:

  • 5 plus years in game development, with at least 3 year in Level Design specific role.

PREFERRED EXPERIENCE / EDUCATION:

  • 5 plus years in game development, with at least 3 years in Level Design specific role.

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