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  • 03.01.2016
  • Sony Santa Monica is looking for a contract collision designer!

  • Santa Monica Studio is looking for a talented senior combat designer!

  • A senior character artist must possess the ability to effectively collaborate with a wide-range of development team members outside of their direct discipline such as the Art Director, Designers, Technical Artist, Animators, Programmers and Producers to optimally achieve artistic goals and implementation as they relate to design and technological considerations.

  • Come join the award winning team that developed God of War! Sony Santa Monica Studio is looking for a senior concept artist to help drive the visual development of a critical project from early stage exploration through to final release. You will work closely with the game director and art director in defining the visual language that is essential to defining and driving a game production. You will take ownership over visual development re...

  • Sony Santa Monica is seeking a senior gameplay/generalist programmer to join the team behind the critically acclaimed “God of War” games.

  • From detailed muscle analysis and écorché exercises to the fabled breakdowns of the "Gallery Abominate," our artists delve into the secret sauce of human anatomy when creating characters for our games.

  • After 13 years occupying an early-twentieth century train station, 47 games published under this roof, and more than enough power outages, we are moving to a brand new studio this Summer. Have a peak inside our new digs being constructed right now.

  • We are looking for a senior level designer for an unannounced title. Design and implement gameplay. Level design from concept to implementation to shippable completion. Entity scripting and functionality, AI layout and all things gameplay-related, and more. Apply now.

  • We are looking for a Senior Open World Level Designer for an unannounced title.

  • We are looking for a Senior Technical Designer. Own and implement game content and systems, work closely with the design and engineering team on tools, pipeline, and workflow, and collaborate with the Design Director, Leads and Design Manager during the product development cycle.

  • God of War: Ascension has captured two very prestigious nominations for Outstanding Achievement in Audio and Screenplay. The coveted D.I.C.E Awards and WGA nominations are crowning achievements for our audio and writing team. Learn more about our talented developers behind the game.

  • The Juggernaut in God of War: Ascension is a hybrid-Minotaur unlike any ferocious enemy you've seen in the God of War universe. You could call him, an evolution of the Minotaur, or perhaps, the beginning?

  • In this role you work on engine and graphics systems throughout both run-time and tools. Your primary customers are the contents creators and you provide them with state-of-the-art technology and rendering features, and you are deeply about the quality of their experience and their ability to iterate and achieve high quality with the systems you provide.

  • The Systems Administrator position is responsible for the technical design, planning, implementation, and the highest level of performance tuning and recovery procedures for mission critical enterprise systems. The ability to think strategically, visualize system relationships and drive multiple projects to successful completion is paramount to this position.

  • 12.09.2013

    Direct the development of multiple products in all areas including maintenance of overall project plan to determine resource needs, budget and time. Responsibility for all phases of the product development cycle from design through implementation. Manage one or more Producers, and establishing, maintaining and enhancing creative relationships with inside and outside developers.

  • In this generalist role you work on the backbone of our production pipeline, associated tools, and sometimes also run-time technologies. Your customers are both the contents creators and the programmers of the studio, and you care deeply about the quality of their experience and their ability to iterate with our tools and pipeline.

What’s hot

  • We'll make sure your Facebook Newsfeed is fed interesting content about our games and studio culture that rocks. We also really like giving away FREE STUFF, join us.

  • Engineers, Programmers, Designers, Character Artists, we're looking for your talent right now to help us build incredible games for the PlayStation 4.

  • We are proud to present our limited-edition God of War Kratos life size bust! This bust is cast from polystone resin, with all the paint and finer detailing finished by hand. The life size bust sits at a massive 28 inches tall, sitting upon a Greek inspired column. Pre-Order the ultimate shrine for your God of War collection.